INTENSIVE DRAWING PROGRAM FOR ENTERTAINMENT ARTS
Intensive 2-year drawing program to learn how to draw & design for the various fields of the Entertainment Arts industry (animation, video games, comics, illustration,…). This will enable you to build a striking portfolio under the guidance of the best professionals
THE BEAUX-ARTS & ENTERTAINMENT METHOD
✥ The result of over 20 years of research, this step-by-step learning method is a synthesis of the best methods of teaching drawing.
✥ Unique, this method is based on:
> Understanding
> Repetition
> Memorization
> Realisation
✥ Our step-by-step learning method is as concrete, progressive and efficient as possible. It allows students to become familiar with the concepts and graphic tools that will be used throughout the course.
The goal is to learn to draw from observation, memory and imagination and create in any style. This way students can fit in with any project and develop their own.
THE TRAINING IN A FEW WORDS
✥ GOAL
To give students all the tools and know-how they need to be as versatile as possible in figurative representation
This will enable them to draw and create in any style and for any profession that requires it.
✥ FOR WHOM
Anyone, regardless of age or qualification, who wants to perfect their drawing & design skills to work in the entertainment industry.
✥ WHEN
Each year starts mid-July and ends the last week of May.
✥ HOW MUCH
> 9 900€ per year
> 10 900€ if enrolled fo only one year (Drawing or Design)
✥ HOW TO JOIN THE PROGRAM
After contacting us by email, students wishing to follow our curriculum will be interviewed (face-to-face or remotely).
✥ AND AFTER
Students will be able to enter the professional world as:
> Character Designer
> Background Designer
> Props Désigner
> Storyboard Artist
> Illustrator
> Cartoonist (comics, press,…)
>…
Or they will have a solid portfolio to enter any specialised school which requires a very good level in drawing.
UNIQUE STRENGTHS OF THE TRAINING
✥ Training created by professionals and teaching experts in the field of drawing for Entertainment Arts.
✥ Teachers specially chosen from all over the world for their excellence and ability to transmit their know-how.
✥ Genuine step-by-step pedagogy with in-depth follow-up by our teachers over several weeks.
✥ Exclusive & innovative pedagogical in-house tools, developed to encourage and accelerate student learning.
✥ Mental training to establish good habits and give the students the means to succeed.
✥ Class with a small number of students to ensure real connection with the teacher.
PROGRAM
Year 1: DRAWING
Year 2: DESIGN
FUNDAMENTALS &
TECHNIQUE OF DRAWING
✥✥✥.
✥ Mindset of the Learner
> learn how to learn
> learn to work in a team
✥ Control your Hand
> master your line confidence by practicing brand new techniques
> have a legible and consistant handwriting (for comics lettering, design annotations,…)
✥ Educate your Eyes
> determine proportions at a glance by practicing brand new techniques
> break down the world in drawing laguage
✥ Analytical Drawing
> learn how to construct your drawings in 1D, 2D & 3D
> learn rendering (light, shaders, textures)
> learn all the tools for creating depth, including perspective (from 0 to 5 vanishing points)
ENVIRONMENTS
✥✥✥.
✥ Sets
> learn to draw & design interior & exterior architecture
> learn to draw & design plants & vegetation
> learn to create layouts for production
✥ Vehicles
> learn to draw & design vehicle types according to different periods and styles (cars, planes, motorcycles, military vehicles, ships)
✥ Props
> learn to draw, design & organise props to support your action
✥ SFX
> learn to draw & design, elements & effects according to different styles
* clouds & smoke
* water
* fire & explosions
* ice & snow
* wind
* magical effects
CHARACTERS
✥✥✥.
✥ Analytical drawing of the Human Figure & the main Animal categories
> learn to understand human figure
* 1D manikins & body rhythms
* 2D manikins & proportions
* 3D manikins & rendering (types of skin, hair(s), furs, feathers,…)
* Morphology
✥ Poses & Attitudes
> learn to create dynamic action poses & subtle acting poses
✥ Portrait & Expressions
✥ Folds & Costumes
✥ Character Design
> learn to draw and create characters in any style
✥ Animation Fundamentals
> learn the fundamentals of animation and how to apply it to drawing (storyboard, comic books,…)
.
PROJECTS
✥✥✥.
✥ Creating a Project
> learn to work on an idea
> understand how to create for different formats & media
> learn to write a story & define characters
> learn to search for documentation, how to organise it & what makes a good reference
✥ Storytelling for Illustration, Comic Book & Animation
> learn composition & how to create shape scripts
> learn storyboarding
* understand cinematography
* learn to draw for storyboarding
✥ Visual Development
> learn to explore ideas « on paper » and create shape scripts & visual style guides
> learn to analyse and create for any given style
> learn to create characters model packs
* turn around
* posing
* expressions sheets
* hand gestures sheets
* line ups
> understand the different types of illustrative renderings and how to use them for storytelling purposes
✥ Portfolio
> build a striking portfolio under the guidance of the best professionals in the industry
THE TEACHERS
Will Weston
Subjects taught: composition, environmental drawing and costumed figure drawing.
After working in advertising as an illustrator and then in the Animation industry, Will was a professor at ArtCenter College of Design in Pasadena, where he received the “Great Teacher Award” in 2012. He now teaches internationally. He also works for professionals at Dreamworks Animation, Blizzard Entertainment and other major studios.
Thomas Wienc
Subjects taught: analytical drawing of the human figure, human and animal morphology.
Allumnus of the Ecole Nationale des Beaux-Arts de Paris, Thomas taught human and animal anatomy at Walt Disney Feature Animation in Montreuil from 1995 to 2002, then in various animation schools such as Gobelins, Ateliers des Beaux-Arts de la Ville de Paris and Ateliers de Sèvres.
Kevin Chen
Subjects taught: analytical drawing of the human figure (portrait & likeness) and figure invention.
Kevin Chen, born in Taipei (Taiwan), is a concept artist graduated of the Art Center College of Design (BFA in illustration). He works in the film, animation and video game industries.
Kevin Chen is also the founder of the Concept Design Academy in Pasadena, California. He teaches human figure drawing and character design.
Bryan C. Lee (aka Funky Monkey 1945)
Subject taught: human figure, portrait and expressions.
Concept artist, illustrator and teacher, Bryan graduated from the Art Center College of Design in Pasadena and has worked for THQ, Amaze Entertainment, Otis College of Art and Design, Concept Design Academy and Pic1 Studio, among others.
Cent Alantar
Subject taught: natural and architectural design.
Architect, Cent joined the Disney studios in Montreuil in 1996. He started on the animated film Hercules and then moved on to the production of Tarzan and the sets for Kuzco. He is then chosen for the realization of all the sets of the short film Destino. In 2003, Cent resumed his activity as an architect and participated in numerous artistic projects.
John Frye
Subjects taught: vehicles drawing and vehicles design.
John Frye is a modeler and illustrator specializing in vehicle design.
He currently works as a senior designer at Honda and has also taught classes for several years at the Concept Design Academy in Pasadena, California.
Gabriel Yeganyan
Subject taught: architecture design.
Gabriel Yeganyan is a freelance concept artist currently working for Lucasfilm on their live-action Star Wars projects.
Gabriel has previously worked for Respawn Entertainment on “Jedi: Fallen Order”, Section Studios, Riot Games, Infinity Ward, Sony Santa Monica and HBO.
He also teaches at Concept Design Academy in Los Angeles.
Joe Weatherly
Subjects taught: animal morphology and animal drawing.
Joe Weatherly is a Southern California based artist specializing in drawing and painting animals. He has published several books (“Weatherly Guide to Drawing Animals”, “Animal Essence the Art of Joe Weatherly”, “Animal Nature”, and “The Joe Weatherly Sketchbook” volume 1 and 2). He also teaches drawing at major animation studios.
Charlène Letenneur
Subjects taught: theoretical course on locomotion and the diversity of the animal world.
Scientific illustrator working for museums, Charlène is also a teacher and works for publishing and magazines. She specializes in anatomy, natural history, paleontology and reconstruction.
Ramon Alex Hurtadó
Subject taught: 19th-century-style drawing of the human figure.
Ramón is a painter and art teacher living in Los Angeles. He studied drawing and painting with Will Weston, Glenn Vilppu and Adrian Gottlieb while earning a bachelor’s degree at USC.
Today, he teaches at Los Angeles as well as at international workshops.
Thomas Fluharty
Subject taught: drawing with style.
After more than thirty years working in editorial and as a storyboard artist, Thomas Fluharty decided to create a body of work for himself, and for the enjoyment of others, painting what he loves and focusing on pop culture icons.
Matt Jones
Subject taught: gesture drawing.
Writer, director, animator, storyboard artist… Matt Jones has been working in the animation industry for 25 years. He has worked on numerous projects (Across the Spiderverse, Chicken Run 2, Inside Out,…) and for many studios such as Aardman, Pixar, Sony, Netflix,…
He is also the author of numerous books on drawing.
Stephen Silver
Subject taught: character design.
Stephen Silver is a distinguished professional whose multi-faceted career spans more than thirty years.
He has made significant contributions as a character designer (Kim Possible, Danny Phantom), author, lecturer on creativity, teacher,….
John Nevarez
Subject taught: storyboard.
John Nevarez is a storyboard artist who has been working in the animation industry for over twenty years. He has worked for Disney Television and Pixar, among others.
Sandro Cleuzo
Subject taught: production design (turn, posing & expressions).
Sandro Cleuzo made his debut in the animation industry when he was just 15.
He worked with the famous director Don Bluth, then started out as an animator at Walt Disney Feature Animation (on films such as Fantasia 2000, The Emperor’s New Groove, Tarzan,…). He continued his career as an animator and storyboard artist, collaborating with numerous studios (Dreamorks, Duncan Studios, Netflix Animation, Sony, etc.).
Florian Stazinger
Subject taught: machine design.
After working as a character designer and visual development artist for clients such as Warner Bros, Disney,…, Florian Satzinger now works on his own independent projects, based around the Donald Duck character, under the “Duckland” and “Paperwalker” labels.
MORE TEACHERS TO COME..
STEPS TO REGISTER
Contact us to make an appointment
(free of charge)
Admission interview with presentation of a portfolio of personal work
Registration effective after receipt of the completed contract, returned by the candidate within 15 days