
VEHICLES DESIGN ● JOHN FRYE
Come and learn how to design vehicles.
WORKSHOP DESCRIPTION
During these 2 weeks of intensive training with John Frye, you will learn the basics of vehicle design (whether for the automotive industry or for film, comics, etc.).
You’ll study different types of vehicles, past and present, and imagine the vehicles of the future, special vessels, etc.
Topics such as form, surfaces, balance, proportions and material rendering will be covered. The course will be punctuated by theory, demonstrations and practical exercises.
LEVEL
Fundamentals ● Intermediate ● Advanced
PRE-REQUISITE
Have a solid foundation in drawing.
REQUESTED MATERIAL
* Marker paper pad approximately A3 size (29.7 x 42.0cm, 11.69 x 16.53 inches)
* Tracing paper pad approximately A3 size (29.7 x 42.0cm, 11.69 x 16.53 inches)
* Copic or similar broad/chisel tip warm or neutral grey markers several very light values #1-#3 or 10%-30% and black
* 1 dozen black soft colored pencils (Prismacolor or similar) NOT Verithin (too hard)
* Pencil sharpener
* Straightedge around 12″ or 300mm long minimum
* White paint marker (test for good opacity)
THE TEACHER

John Frye is a modeler and illustrator specializing in vehicle design.
After graduating from the Art Center College of Design in Pasadena with a major in automotive design, he worked as a freelance illustrator and designer.
John Frye currently works as a senior designer for Honda and has also taught classes for several years at the Concept Design Academy in Pasadena, California.
Website : John Frye
Program
Monday, November 03rd
- Day - 1
- Purpose, person, power, propulsion - the essential fundamentals of vehicle design. Literal to abstract spectrum. Understand your position on the L to A spectrum to develop a project-appropriate design.
Tuesday, November 04th
- Day - 2
- Military vehicles. Box cutting and carving. Logic and construction, making military and utility vehicles. Creating interest with proportional and mass adjustments. Military patterns and kitbashing for science fiction Makoto Kobayashi and Kow Yokoyama.
Wednesday, November 05th
- Day - 3
- World War I-era airplane. Fabric, canvas, wood and wire. Visual understanding of light structural engineering with tensile and compression components. Miyazaki “Porco Rosso”. Alex Alice.
Thursday, November 06th
- Day - 4
- World War II aircraft. Aluminum-alloy body, wind-tunnel-optimized shapes. Various design options. Wing shape, rudder arrangement, wing material, engine type, weight balance.
Friday, November 07th
- Day - 5
- Cars and trucks from the early 1900s. Car body + engine box, working with different styles and pushing proportions for comedy and drama. Eric Guillon, John Bell, Jidehém.
Monday, November 10th
- Day - 6
- Volumetric boxcars from the 1930s to the early 1950s. Art Deco trains. Bruce McCall's comical extremism. Hovercars and hovertrains: Burdisio's Fifth Element.
Tuesday, November 11th
- Day - 7
- American Muscle. Engine detail, powerful rear drive - expressive proportion.
Wednesday, November 12th
- Day - 8
- Cars of the future. Imagining the future away from the wheel and interior design of contemporary vehicles.
Thursday, November 13th
- Day - 9
- Jet planes and using the abstraction of jet planes to create spacecraft.
Friday, November 14th
- Day - 10
- The world of Star Wars land and space vehicles.