VEHICLES DESIGN ● JOHN FRYE
Come and learn how to design vehicles.
WORKSHOP DESCRIPTION
During these 2 weeks of intensive training with John Frye, you’ll learn the basics of vehicle design (whether for the automotive industry, film, comics, etc.).
You’ll study different types of vehicles, past and present, imagine the vehicles of the future, special ships,… Topics such as shape, surfaces, balance, proportions and rendering of materials will be covered.
The course will be punctuated by theory, demonstrations and practical exercises.
LEVEL
Fundamentals ● Intermediate ● Advanced
PREREQUISITE
Have a solid foundation in drawing.
REQUESTED MATERIAL
* Marker paper pad approximately A3 size (29.7 x 42.0cm, 11.69 x 16.53 inches)
* Tracing paper pad approximately A3 size (29.7 x 42.0cm, 11.69 x 16.53 inches)
* Copic or similar broad/chisel tip warm or neutral grey markers several very light values (#1-#3 or 10%-30% and black)
* 1 dozen black soft colored pencils (Prismacolor or similar) NOT Verithin (too hard)
* Pencil sharpener > Straightedge around 12″ or 300mm long minimum
* White paint marker (test for good opacity)
THE TEACHER
John Frye is a modeler and illustrator specializing in vehicle design.
After graduating from the Art Center College of Design in Pasadena with a major in automotive design, he worked as a freelance illustrator and designer.
He currently works as a senior designer for Honda and has also taught classes for several years at the Concept Design Academy in Pasadena, California.
Website: John Frye
Program
Monday, October 07th
- Day - 1
- Purpose, person, power, propulsion- the essential fundamental elements of a vehicle design. Literal to abstract spectrum. Understanding your location on the L to A spectrum to develop a design that fits the project.
Tuesday, October 08th
- Day - 2
- Military vehicles. Chopping and carving a box. Logic and construction, manufacture of military and utility vehicles. Creating interest with proportional and mass adjustments. Drivetrain and suspension- suggesting realistic mechanical elements.Military motifs and kitbashing for sci-fi Makoto Kobayashi and Kow Yokoyama.
Wednesday, October 09th
- Day - 3
- WWI era aircraft. Cloth canvas, wood and wire. Understanding visually lightweight structural engineering with tensile and compression components. Miyazaki "Porco Rosso." Alex Alice.
Thursday, October 10th
- Day - 4
- WWII era aircraft. Aluminum alloy skin, wind tunnel optimized forms. Distinct options in design. Wing shape, rudder layout, canopy material, engine type, weight balance.
Friday, October 11th
- Day - 5
- Early 1900s cars and trucks. Carriage body + engine box, working across different styles and pushing proportion for comedy and drama. Eric Guillon, John Bell, Jidehém.
Monday, October 14th
- Day - 6
- Volume body cars 1930s to early 1950s. Art Deco trains. The comical extremism of Bruce McCall. Hovercars and hovertrains: Fifth Element, the work of Burdisio.
Tuesday, October 15th
- Day - 7
- American Muscle. Engine detail, rear drive power-expressive proportion.
Wednesday, October 16th
- Day - 8
- Future cars. Expressing the future by focusing on distancing design from contemporary wheel and cabin.
Thursday, October 17th
- Day - 9
- Jet aircraft and using abstraction of jet aircraft to create spacecraft.
Friday, October 18th
- Day - 10
- Jet aircraft and using abstraction of jet aircraft to create spacecraft.