HUMAN FIGURE DRAWING: HEAD & HANDS ● KEVIN CHEN
DESCRIPTION OF THE WORKSHOP
This long pose intensive workshop focuses on the study of the head, facial features, & hands to build an understanding of their gesture & structure. Topics such as capturing likeness, expressions, lighting, value organization, and shadow shape design will be discussed during the in-class lectures and demonstrations. This is a great workshop for painters and character designers who are making the transition from line drawing to lighting/painting. Poses vary from 5 minute ~ 3 hrs.
Fundamental ● Intermediate ● Advanced
Basic human anatomy & proportions knowledge and some drawing experience.
*Newsprint paper (18″ x 24″)
* Drawing board with clips (slightly larger than 18” x 24”)
*4 Kimberly 9xxB Graphite pencil (preferred) or 4 Conté Paris Pierre Noire HB pencils
* Kneaded eraser
*Razor blade (for pencil sharpening)
*Rough sandpaper (for pencil sharpening)
*Pen & Sketchbook (For note taking. No larger than 8.5” x 11”. Something easy to carry)
Kevin Chen is born in Taipei Taiwan and is a freelance concept artist working in the animation, game and film industry. He graduated from Art Center College of Design with a BFA in Illustration and has been working for various studios on projects such as “Hunchback of Notre Dame”, “Medal of Honor: Frontline”, “Call of Duty”, “Guild Wars”, “9”, “Bulletstorm”, “Suckerpunch”, “Men in Black 3”, “Lost Planet 3”, “The Seventh Son”, “Ender’s Game” and “Guardians of the Galaxy Vol. 1 & 2”.
Besides his character & costume design work, he is also the founder of Concept Design Academy an art school in Pasadena, California, where he teaches figure drawing and character design.
Thursday, May 18th
- Day - 1
- Head structure: proportion & perspective rotation
Friday, May 19th
- Day - 2
- Skull: structure and plans / Basic lighting principal and value organization
Saturday, May 20th
- Day - 3
- Facial features
Sunday, May 21st
- Day - 4
- Hands proportion & structure