HUMAN FIGURE DRAWING: BODY ● KEVIN CHEN
DESCRIPTION OF THE WORKSHOP
This intensive workshop is designed for both beginning & intermediate artists who wish to learn more about drawing the human figure to apply in their illustration, painting or character design works. The daily lectures and demonstrations will be focused on teaching students how to breaking down and understand the complex human body through the study of its proportions, gesture/weight, 3D forms and basic anatomy. This is a great workshop for anyone who is interested to learn how to think and draw in 3D for figure invention.
Fundamental ● Intermediate ● Advanced
Basic human anatomy & proportions knowledge and some drawing experience.
*Newsprint paper (18″ x 24″)
* Drawing board with clips (slightly larger than 18” x 24”)
*4 Kimberly 9xxB Graphite pencil (preferred) or 4 Conté Paris Pierre Noire HB pencils
* Kneaded eraser
*Razor blade (for pencil sharpening)
*Rough sandpaper (for pencil sharpening)
*Pen & Sketchbook (For note taking. No larger than 8.5” x 11”. Something easy to carry)
Kevin Chen is born in Taipei Taiwan and is a freelance concept artist working in the animation, game and film industry. He graduated from Art Center College of Design with a BFA in Illustration and has been working for various studios on projects such as “Hunchback of Notre Dame”, “Medal of Honor: Frontline”, “Call of Duty”, “Guild Wars”, “9”, “Bulletstorm”, “Suckerpunch”, “Men in Black 3”, “Lost Planet 3”, “The Seventh Son”, “Ender’s Game” and “Guardians of the Galaxy Vol. 1 & 2”.
Besides his character & costume design work, he is also the founder of Concept Design Academy an art school in Pasadena, California, where he teaches figure drawing and character design.
Saturday, May 27th
- Day - 1
- Human proportion / 2D manikin
Sunday, May 28th
- Day - 2
- 3D Mannequin / Head & Torso
Monday, May 29th
- Day - 3
- Legs & arms